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A*********e
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About Freelancer
Experienced 3D Architectural Walkthrough Artist with a portfolio spanning residential, commercial, and urban projects, bringing a diverse perspective to each visualization. Proficient in [blender, shpespark,3ds Max, , Maya, V-Ray, Corona, Premiere Pro].
Education
I am completed specialized training in Game Design and 3D Art at Maya Academy of Advanced Cinematics (MAAC), Pune—a premier institute known for excellence in animation, VFX, gaming, and multimedia education. As part of this program, I am gaining in-depth knowledge and hands-on experience in: Game Design Principles – including level design, gameplay mechanics, environment creation, and player experience design. 3D Asset Creation – modeling characters, props, and environments using industry-standard software like Autodesk Maya and ZBrush. Texturing & Lighting – creating realistic textures using Substance Painter, along with cinematic lighting techniques. Rigging & Animation – building skeletal rigs and animating characters for both cinematic and interactive game sequences. Unity/Unreal Engine Workflow – integrating 3D assets and environments into game engines for real-time gameplay development. MAAC Pune provides a production-based training environment, preparing me for the creative and technical demands of the gaming and 3D industry through live projects, studio simulations, and portfolio development.
Work & Experience
At Virtueaze, I work as a 3D Artist specializing in Blender for modeling, texturing, lighting, and rendering high-quality 3D environments. My role primarily involves creating immersive 3D walkthroughs for architectural and interior design projects, tailored for real estate presentations and virtual experiences. Key Responsibilities: 3D Modeling & Visualization: Creating accurate and detailed 3D models of architectural spaces (residential, commercial, and industrial) using Blender, based on CAD drawings, sketches, or client references. Interior & Exterior Design Walkthroughs: Designing cinematic, real-time walkthrough animations showcasing spatial aesthetics, lighting dynamics, and material finishes. Lighting & Rendering: Setting up realistic lighting and camera paths to produce photorealistic renders and walkthrough sequences for client presentations. Collaboration & Customization: Working closely with architects, designers, and project managers to refine visuals based on feedback and design requirements. Optimization for Performance: Ensuring scenes are optimized for smooth playback and rendering, balancing quality and performance. This role has honed my skills in visual storytelling, spatial design, and technical artistry, enabling me to deliver engaging, client-ready 3D walkthroughs that bring architectural visions to life.
Awards
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Location
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TypeIndependent Freelancers
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English LevelConversational
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GenderMale